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Post by Morys Martell on Nov 5, 2014 4:55:52 GMT -5
Im going to make a poacher turned freelance from some under glamorous place, maybe Lhazar or Sarnor, or maybe a Ghiscari. Id like him to be a spearmen in charge of a cavalry unit if thats alright?
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flex
Westeros
Posts: 96
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Post by flex on Nov 5, 2014 5:07:39 GMT -5
Ex-concubine who has has some sneaking and Waterdance skills as well as persuasion (surprise surprise...). Gonna ask Smith if I can be part of his Irregulars. Could assume a spy and company-representative role. Will shag people to gain favours. Just pasting mine in so it doesn't get lost on the bottom of the previous page. Sorry Morys! I will also be half Ghiscari half Valyrian. Also thieving.
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Post by Lord Jacaerys Velaryon on Nov 5, 2014 5:19:56 GMT -5
A Lyseni warrior maybe with naval or command skills from the Rogare family. I'm either exiled or perhaps just looking for adventure. Not sure of how or why I ended up as part of the company as yet.
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Post by Lord Lyonel Harroway on Nov 5, 2014 7:40:49 GMT -5
I don't mind my irregulars not being an official unit. I doubt I would want to use it as such anyway seems like a misuse of resources.
And Flex as far as I am concerned we will take anyone into our little band of misfits and murderers.
Should that be our unit name. Misfits and murderers? I think it gets the message across. Our would those be our words?
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flex
Westeros
Posts: 96
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Post by flex on Nov 5, 2014 7:59:02 GMT -5
Sweet! We're just kind of a collection of useful people, eh? Sabotage, assassination, spying, arson, theft... whatever!
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Post by Lord Lyonel Harroway on Nov 5, 2014 8:03:43 GMT -5
And we can help with things like scouting. Zach said he wanted to be the company champion. So we need to have some knowledge of poison his blade.
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Horas
Westeros
is Horas.
Posts: 1,146
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Post by Horas on Nov 5, 2014 11:13:02 GMT -5
It strikes me the first NPC captain should probably have a unit as well. That would fill us up completely on command positions, with Bronyta and the Captain taking the remaining two cavalry units.
And keep in mind while building your character that to command a unit, you need Status 4. You can be a subcommander/hero within a unit for Status 3.
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Post by Varryn Targaryen on Nov 5, 2014 11:55:44 GMT -5
Draconis is coming from the shadows to finally be used, last two games I tried he never got to fight. :c
Draconis Sha'sar (name's probably gonna change) Braavosi sellsword, archer, scout, and sextraordinaire.
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Post by The Gambler on Nov 5, 2014 12:27:41 GMT -5
Updated:
Personal Guard (25 Men)-Captain Commanding Infantry (100 Men)-Jon Commanding Infantry (100 Men)-Marie Commanding Infantry (100 Men)-Orys Commanding Archers (100 Men)-Daemon Commanding Cavalry (25 Men)-Horas Commanding Cavalry (25 Men)-Morys Commanding Scouts (25 Men)-Varryn Commanding Irregulars-Smith Commanding (Zack, Erik, Flex, and Visenya Members) CLOSED
Bro and Rhaegar can join whichever unit they want. I made the captain's unit a Personal Guard and made the Irregulars a non-combat unit. That way its individual members can help out where they're needed. The command positions are now full.
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Post by The Gambler on Nov 5, 2014 12:42:34 GMT -5
And we can help with things like scouting. Zach said he wanted to be the company champion. So we need to have some knowledge of poison his blade. I figured you'd need one straight up fighter for when the shot hits the fan and to keep such a ragtag group in line. I do like poison in this system. Someone get me some wolfsbane and we'll be good to go. Also while we won't have a personal economy in this system, we will track the company wealth. This will determine how much spending power you all have. Start with whatever starting equipment you wish (within reason according to your background) but know that the company is starting at zero wealth until we determine how much the first contract is paying. That means you're all essentially broke unless you take the "wealthy" benefit, save for a few coppers to your name.
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Post by Varryn Targaryen on Nov 5, 2014 12:55:17 GMT -5
Thickened manticore venom, for those assassination contracts.
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Post by Foo Foo Cuddly-poops on Nov 5, 2014 13:34:41 GMT -5
What ever happened to me just being a wanderer, and not being part of a unit
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Post by Vhagar on Nov 5, 2014 13:38:03 GMT -5
That only works for sellswords who operate alone
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Post by The Gambler on Nov 5, 2014 13:43:49 GMT -5
You have to join one of the infantry units Bro, likely as their unit champion. It's still an army at the end of the day. One guy wandering around a battlefield, even a massive killing machine, isn't going to be much use to the company. Even the irregulars will be tacked on to a unit if they want to participate in battles. The green ronin system does allow for unitless men to fight alone, but it will end badly. Basically ends up with you constantly rolling at a sizable penalty against 20 guys.
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flex
Westeros
Posts: 96
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Post by flex on Nov 5, 2014 13:54:41 GMT -5
Seems to me the Irregulars are kinda like the Bridgeburners, so join us Bro.
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Post by Foo Foo Cuddly-poops on Nov 5, 2014 13:57:25 GMT -5
If you guys are a bunch of assassins don't think a heavy would fit in very well there.
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Post by Vhagar on Nov 5, 2014 14:01:08 GMT -5
You're welcome to join my unit.
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Post by Varryn Targaryen on Nov 5, 2014 14:09:18 GMT -5
Bro and I also came up with an amazing idea during battle so expect some fun stuff.
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Post by The Gambler on Nov 5, 2014 14:14:34 GMT -5
No one is going to be on their own or it'd complicate the battle rolling a crazy amount. How you interact with your unit and behave in the battle or around camp is up to you. You just need to pick a unit and commander to answer to for the purpose of rolling actual battles and so there's some accountability for you actions. The only one without someone to answer to should be the captain, though he arguably answers to his men.
We should also probably cap the irregulars for the time being, as the other units could use some more bodies.
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Post by Lord Lyonel Harroway on Nov 5, 2014 14:23:43 GMT -5
I am really going to have to study those battle rules soon.
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Post by Vhagar on Nov 5, 2014 14:33:13 GMT -5
No one is going to be on their own or it'd complicate the battle rolling a crazy amount. How you interact with your unit and behave in the battle or around camp is up to you. You just need to pick a unit and commander to answer to for the purpose of rolling actual battles and so there's some accountability for you actions. The only one without someone to answer to should be the captain, though he arguably answers to his men. We should also probably cap the irregulars for the time being, as the other units could use some more bodies. Seconded. To be honest, the irregulars should only be people with "special" skills. All main combatants really need to be in a unit. Bro could always be a unit serjeant or something.
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Post by Varryn Targaryen on Nov 5, 2014 14:39:24 GMT -5
Can anyone give me a link to the green ronin stuff cause I never thoroughly memorized it
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Post by The Gambler on Nov 5, 2014 14:44:44 GMT -5
I posted links earlier in the thread to the stuff we wrote out for Bloodfeud. Working on tranferring it all over to Sellswords and altering it as necessary. Everything necessary for character creation (Character Creation Rules, Benefits & Drawbacks, Armor, and Weapons) has already been moved over to the Sellswords site and altered. So folks should be good to make and post their characters now. I'll work on getting the Warfare and Combat sections transferred over tonight.
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Post by Varryn Targaryen on Nov 5, 2014 14:55:32 GMT -5
Bro hooked me up over skype, we're good
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Post by The Gambler on Nov 5, 2014 15:22:15 GMT -5
Just keep in mind that the Sellswords version supercedes the Bloodfeud and Green Ronin versions now. Some of the benefits have been edited for simplicity and balance. Others have been removed altogether.
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