Erik
Westeros
Erik
Posts: 478
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Post by Erik on Oct 31, 2014 18:33:26 GMT -5
I'd be down, depending on when it was.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 31, 2014 19:12:07 GMT -5
Would taking a turn at adminning be an absolute requirement to be allowed to play? We would cut out a portion of the player base if that were so, so it would be counter productive. Ok, good to know. Thank you.
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Post by The Gambler on Oct 31, 2014 19:27:26 GMT -5
Marie also had the bright idea of making 1 general account for whoever the rotating admin is. Think that would go a long way towards simplifying things.
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Post by Vhagar on Oct 31, 2014 19:37:59 GMT -5
Yeah, it would be so much less confusing with a rotation. Obviously we would still maintain our PCs for the duration of our time in charge (unless they died).
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Post by Varryn Targaryen on Oct 31, 2014 22:51:52 GMT -5
With that in mind, I am going to make a list of the people who have specified that they would be happy to take a turn at the admin role. If you would like to be included in the list, please comment in the thread to that effect and I will add you. Of course anyone can jump in or drop out of the list as needed but I think it's good to know how many people are willing to run a campaign. Smith (will be going 1st) Jon Marie Horas Zack Erik Sam This guy. Also, I skipped the middle four pages of this thread, but I'd like to point out that you guys complaining about always playing the same type of character is why I've never played the same type twice.
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Post by The Gambler on Nov 1, 2014 0:02:34 GMT -5
Some folks here have been around a lot longer than you bud, over dozens of games. Hard not to repeat archetypes after a while, especially when you're playing the same social class constantly.
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Post by Morys Martell on Nov 1, 2014 2:36:40 GMT -5
I would like to say not it. Also, Not gonna do it.
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flex
Westeros
Posts: 96
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Post by flex on Nov 1, 2014 5:16:59 GMT -5
I'll do a contract at some point.
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Post by Vhagar on Nov 1, 2014 6:45:24 GMT -5
Some folks here have been around a lot longer than you bud, over dozens of games. Hard not to repeat archetypes after a while, especially when you're playing the same social class constantly. Yeah, I started RPing with a few of these guys in September 2008 but LOW was born in 2007 and I know there were quite a few games that existed before I showed up on one of Flex's games.
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flex
Westeros
Posts: 96
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Post by flex on Nov 1, 2014 7:30:38 GMT -5
Did we talk about what happens to a player's character when they become Admin for a contract? Keeping them as npc could be a bit cheaty.
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Post by Vhagar on Nov 1, 2014 8:33:24 GMT -5
The characters are going to be around unless they die during their player's turn as Admin, and will be needed in the next contract. I think the Contract Admin would be justified in playing them alongside the Captain. The thing is, this will be a more communal system with us working together 90% of the time (barring company infighting). It's not like the Contract Admin is going to be promoting their personal character's interests to the detriment of other characters. Plus it gives the Contract Admin that bit of extra freedom if they want to split the company into 2 groups. They won't need to create an extra character to be their voice on a mission that excludes the Captain as they will already have their character to do that.
We're used to RPing in a different way and often relying a little too much on admins so I think this system will encourage cooperation and group responsibility. I think we just have to trust each other to play fair and not abuse the Admin role when it's our turn. I don't think anyone would do that.
The most important thing is that we'd need to share the Admin account and agree on a Captain that everyone willing to take a Contract is happy to play.
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Post by Nyessos Qhaedar on Nov 1, 2014 9:13:00 GMT -5
So... The Admin will also be playing the Captain? I understood that when a Cap died we'd vote a player to take the Position and the Admin would be only responsible for the Contract Giver and the NPCs, which would give more freedom for the company to be creative about how to solve the mission.
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Post by Vhagar on Nov 1, 2014 9:24:31 GMT -5
I don't think it makes sense for the captain to be controlled by anyone other than the Admin, because the admin is in charge of the contract. Remember that it's not so much about solving missions as fighting our paymaster's enemies.
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Post by Nyessos Qhaedar on Nov 1, 2014 9:38:35 GMT -5
Well, I wouldn't mind that, it doesn't make much difference for me... But the way I see, mercenaries are generally dicks they'd try to fight the less and win the most. Putting the Captain under the same control as the Paymaster's would probably lead the Band to do exactly what is expected from them, let's say fight 1000 dothraki, come back and get the money.
While, if you generate this idea: Paymaster x Band x Objective of the Contract, you can create this situation where the captain has to think: "How can we please the paymaster, yet don't get our asses raped by the dothraki?"
I don't know if I'm managing to express myself clearly, if you do not understand I'll try to explain better.
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Post by Vhagar on Nov 1, 2014 9:51:47 GMT -5
I think it gives too much responsibility to one player to be the captain, personally, particularly when they don't have an admin's power to match it. Anyone who has ever played a monarch in a game in which they were not admin will know what I mean.
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Post by The Black Dread on Nov 1, 2014 9:54:29 GMT -5
Why not, when a person becomes the admin, their character becomes the captain. And at the end of the mission, they either step down, or are killed, or are deposed by everyone else. Maybe that's a theme of our company; we have a rotating command.
This seems like a relatively simple issue to fix...
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 1, 2014 10:00:15 GMT -5
"We're an anarcho-syndacist commune..."
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Post by Nyessos Qhaedar on Nov 1, 2014 10:02:16 GMT -5
I'll simplify:
Admin Captain could lead up to a great deal of railroading. While a non Admin Captain might lead to a more flavourful, creative way of completing the contract.
And about the PC becomes Captain thing:
In my opinion it wouldn't make much sense. Imagine, I chose play a completly introverted uncharismatic surgeon, what sense would there be for him to be chosen as a leader?
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flex
Westeros
Posts: 96
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Post by flex on Nov 1, 2014 10:08:44 GMT -5
I thought we had decided that we have an admin captain for the first mission, who then dies at the end. From then we can have player captains.
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Post by Nyessos Qhaedar on Nov 1, 2014 10:09:36 GMT -5
Exactly, Flex. Same for me.
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Post by Vhagar on Nov 1, 2014 10:12:01 GMT -5
I would personally not be ok with my character having to die after I had gone to the effort of designing and running a contract. I think that would put off other people from taking the admin role for a time too because most of us design characters with the expectation they will last a little while. Of course being mercenaries characters are going to die and probably more often than in some other games but I wouldn't want that to be a necessity element of taking the admin role. I did think about the rotating captain thing but wasn't sure how realistic it would be. For our OOC purposes it makes a lot of sense, yes, but in realistic IC terms it could lessen the continuity for the company as each officer would likely have different relationships with each of his/her fellow officers. In ADWD the army attacking Meereen rotates command between its generals but that's a whole army so it's a bit different. Jon is correct that it would be harder to justify a rotation for some roles than for others and it would be a shame to restrict character creation based on who is and isn't willing to take the role. So, yes, I think the captain should be a designated character. Ok so a new question. If the captain's role is separated from the admin role, who would be willing to take it? I would happily play the captain if he's linked to the admin role but I don't want to be the captain if I'd always have to be the captain.
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Post by Nyessos Qhaedar on Nov 1, 2014 10:16:07 GMT -5
I guess you wouldn't always have to be the Cap.
When one captain dies/is deposed/wathever, there is an election. The characters who wish to become the new one may stand and go searching for supporters among the other PCs, then there is a voting and we'll see who's the next one.
Oooor there can be a scenario where a player goes Coup de Company and takes control by force.
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Post by The Black Dread on Nov 1, 2014 10:22:04 GMT -5
And if the player captain doesn't feel like doing the mission that the current admin is running, then what? The Captain should be played by whomever is admin at the time, and that character and either die, or be deposed, or be rotated out through gameplay over the course of the mission, when we transition to the next admin. I don't see how that could possibly be an issue for anyone.
Make it an IC thing; the company can be formed in such a way that we have this system of rotating command, and the problem is solved. If a player wants to become the captain of the company, OOC they have to step up and be the admin for that mission.
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flex
Westeros
Posts: 96
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Post by flex on Nov 1, 2014 10:27:37 GMT -5
We could just not be dicks about not going on the mission, to be honest. Not a hard thing to do.
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Post by Nyessos Qhaedar on Nov 1, 2014 10:29:22 GMT -5
Well there is an advantage to having a company NPC.. if I pass the ball to Zack, and he has a great idea for a Stepstones campaign, and the new PC Captain rejects the contract.... well that sucks. Haha that's actually not a bad point. Maybe we need a company rule not to reject any contracts. Someone has the coin, then we'll do the job. I mean I don't think any of us are dicks enough to do that to an admin. We discussed this before... To refuse the contract would be a really dickish move. Unless there's some major reason like "We'll all gonna get Malaria or eaten by Raptors" (as we briefly discussed on the other thread) and the whole company agrees on, even in that case it would be dickish considering there might be a great plot to be explored.
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